Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 336991
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T10:17:39+00:00 2026-05-12T10:17:39+00:00

How would I go about telling certain events/animations to fire at a certain time?

  • 0

How would I go about telling certain events/animations to fire at a certain time?

I’m trying to make an animated fight scene between a few characters, so what would be the best way to script out their actions like who attacks next and so on?

Here is my sandbox where you can see the 2 left dummies move towards the dummy on the right:
http://vilegaming.com/sandbox.x

How would I make the right dummy attack one of the dummies on the left after they attacked him?

I think what I’m really looking for is how would I setup a schedule of events based on time because not all attacks/animations will be right after each other.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T10:17:39+00:00Added an answer on May 12, 2026 at 10:17 am

    Given the complex animation behavior you’re looking for, I would definately limit rampant callbacks and timeouts.

    I would do something like this:

    // first define the atomic animation effects
    
    function first_figure_moves_towards_second_figure() {
        // animation calls
    }
    
    function first_figure_attacks() {
        // animation calls
    }
    
    function second_figure_blocks_attack() {
        // animation calls
    }
    
    
    var animation_script = [
        {
             at_time: 30 * 1000, // 30 seconds
             animation: first_figure_moves_towards_second_figure
        },
        {
             at_time: 31 * 1000, // 31 seconds
             animation: first_figure_attacks
        },
        {
             at_time: 32 * 1000, // 32 seconds
             animation: second_figure_blocks_attack
        }
    ];
    

    Then have a master function with control of the animation script, like this:

    var current_time = 0;
    
    function animate_next() {
        var next = animation_script.shift(),
            time_between = next.at_time - current_time;
        setTimeout(function () {
            current_time = next.at_time;
            next.animation();
            animate_next();
        }, time_between);
    }
    

    With this you can define your animations free from a jumble of callbacks, timeouts and intervals – and instead focus on the animation script and the atomic animation building blocks.

    Edit after comments:

    Note that the names of the functions in the animation script (eg. first_figure_attacks) are function references – stored for later execution. Adding parameters will make them function calls – executing them immediately.

    You can use anonymous functions to add parameters like this:

    var animation_script = [
        {
            at_time: 5 * 1000,
            animation: function () { doAttack('left', '#char1', '#char2', 2000); }
        }
    ];
    

    or maybe more aesthetically pleasing, you can wrap doAttack to return a function reference, like this:

    function doAttack(side, c1x, c2x, speed) {
        // animation calls
    }
    
    function attackAnimation(side, c1x, c2x, speed) {
        return function () {
            doAttack(side, c1x, c2x, speed);
        };
    }
    
    var animation_script = [
        {
            at_time: 5 * 1000,
            animation: attackAnimation('left', '#char1', '#char2', 2000)
        }
    ];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am wondering how I would go about performing a certain function if a
Hey guys, How would I go about telling the computer to create a object/sprite
How would you go about telling whether files of a specific extension are present
Just wondering how you would go about implementing something similar to stackoverflow'd related questions.
Any ideas how I would go about writing a javascript method to insert an
Just a quick question about how you would go about implementing this. I want
I would like to know how I would go about altering the HTML that
I'm wondering how you would go about designing a good permgen space string in
I'm wondering how i would go about making the following application: a user signs
Anyone have any idea how I would go about converting a timestamp in milliseconds

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.