Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7166853
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T14:28:49+00:00 2026-05-28T14:28:49+00:00

How would I go about writing an interpreter in C# and how does one

  • 0

How would I go about writing an interpreter in C# and how does one work?

Also any other information about normal interpreters – i.e. (Python) and how it reads if statements, calculates expression, etc. work – or even pesudo code would be much appreciated.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T14:28:50+00:00Added an answer on May 28, 2026 at 2:28 pm

    Writing an interpreter isn’t necessarily a big job, but it does require a structured approach and strong coding skills in general.

    First tokenization, make a list of all the components of the code, sting, keywords, operators etc. all take one slot each, like:

    1. print
    2. (
    3. “Hello \”world\””
    4. )

    This shouldn’t be too hard.

    Now do identifier classification, depending on their position in code etc. you should be able to figure if they are function calls, operators, variables or whatever.

    Now do bracket matching, run through the list while updating a stack of unmatched opening brackets, whenever a bracket is matched remove it from the stack and link the matching brackets giving each a pointer to the other.

    Your list have to be made into a tree, now you can start blocking stuff, every pair of brackets make a block, and depending on language other constructs may constitute a bracket-like block. (begin-end statements and similar can simply be treated like brackets). Such a block you simply make into a single element on the list containing a list of all it’s sub-elements. Hereafter you traverse the tree once for each operator precedence level and do blocking for those operators.

    Now you can make lists of all variables and functions, one for each scope, and check that there are no collisions.

    For each scope you make an ordered list of variables so that you can erect a block of memory and know exactly where each goes.

    Replace variable and function names with links to memory block location and function declarations respectively.

    Now you could go on to compile the program completely, or run it in an interpreter.

    To run it, make a call stack list, and a matching list of scopes. Whenever a function is called note the return position in the call stack and erect a matching scope, when it is finished destroy the scope and return to the return position.

    Normal language constructs should be pretty easy to handle, whenever there is an if you know that it is followed by two blocks, if the first block evaluate to false, skip the second. Similarly loops and other constructs are trivial to handle once you consider them as consisting of a fixed number of blocks with some trivial rules dictating when to execute each one of them.


    I have now given you the structured approach, the skill to implement it I can’t guarantee. There are countless possible performance tweaks, and a lot that I haven’t explicitly told how to implement, you’ll have to figure.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Any ideas how I would go about writing a javascript method to insert an
How would one go about writing a query that selects items 2000-2010 out of
Conceptually speaking how would one go about writing an achievement system for a website
How would I go about writing some code to allow access to a Java
How would i go about writing a function that would handle the data in
How would I go about writing to a COM port, trying to convert the
How would I go about writing my own stream manipulator class? Basically what I'm
I was wondering, how would you go about writing an application that basically houses
I have been writing C++ Console/CMD-line applications for about a year now and would
How would I go about writing a constructor for an inner class which is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.