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Home/ Questions/Q 8662437
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T16:44:17+00:00 2026-06-12T16:44:17+00:00

How would I terminate a Lua script? Right now I’m having problems with exit(),

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How would I terminate a Lua script? Right now I’m having problems with exit(), and I don’t know why. (This is more of a Minecraft ComputerCraft question, since it uses the APIs included.) Here is my code:

while true do

    if turtle.detect() then

        if turtle.getItemCount(16) == 64 then

            exit() --here is where I get problems

        end

        turtle.dig() --digs block in front of it

    end

end
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  1. Editorial Team
    Editorial Team
    2026-06-12T16:44:18+00:00Added an answer on June 12, 2026 at 4:44 pm

    As prapin’s answer states, in Lua the function os.exit([code]) will terminate the execution of the host program. This, however, may not be what you’re looking for, because calling os.exit will terminate not only your script, but also the parent Lua instances that are running.

    In Minecraft ComputerCraft, calling error() will also accomplish what you’re looking for, but using it for other purposes than genuinely terminating the script after an error has occurred is probably not a good practice.

    Because in Lua all script files are also considered functions having their own scope, the preferred way to exit your script would be to use the return keyword, just like you return from functions.

    Like this:

    while true do
    
        if turtle.detect() then
    
            if turtle.getItemCount(16) == 64 then
    
                return -- exit from the script and return to the caller
    
            end
    
            turtle.dig() --digs block in front of it
    
        end
    
    end
    
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