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Home/ Questions/Q 7076673
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:19:37+00:00 2026-05-28T06:19:37+00:00

How would one go about retrieving scan lines for all the lines in a

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How would one go about retrieving scan lines for all the lines in a 2D triangle?

I’m attempting to implement the most basic feature of a 2D software renderer, that of texture mapping triangles. I’ve done this more times than i can count using OpenGL, but i find myself limping when trying to do it myself.

I see a number of articles saying that in order to fill a triangle (whose three vertices each have texture coordinates clamped to [0, 1]), i need to linearly interpolate between the three points. What? I thought interpolation was between two n-dimensional values.

NOTE; This is not for 3D, it’s strictly 2D, all the triangles are arbitrary (not axis-aligned in any way). I just need to fill the screen with their textures the way OpenGL would. I cannot use OpenGL as a solution.

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:19:38+00:00Added an answer on May 28, 2026 at 6:19 am

    An excellent answer and description can be found here: http://sol.gfxile.net/tri/index.html

    You can use the Bresenham algorithm to draw/find the sides.

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