How would you draw text on a IMFMediaBuffer object, and write it out to another IMFMediaBuffer object?
The context is that I’m building an MFT, and initially I tried using Direct2D and Direct3D11 to achieve this, but to no avail.
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
I was able to accomplish this with Windows GDI calls. The MFT I created has RGB32 input/output types, which allows me to copy to/from a Bitmap object. I copy the part of the frame I want to overlay with text into a Windows bitmap I create, draw the text, then copy back to the IMFMediaBuffer. Here’s my code:
References: