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Asked: May 11, 20262026-05-11T00:57:24+00:00 2026-05-11T00:57:24+00:00

How would you model a turn-based game server as a RESTful API? For example,

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How would you model a turn-based game server as a RESTful API? For example, a chess server, where you could play a game of chess against another client of the same API. You would need some way of requesting and negotiating a game with the other client, and some way of playing the individual moves of the game.

Is this a good candidate for a REST (RESTful) API? Or should this be modelled a different way?

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  1. 2026-05-11T00:57:24+00:00Added an answer on May 11, 2026 at 12:57 am

    What are the resources you’re trying to model? I would seem to have four: You, your opponent, the particular game (session, instance) and the game board state. So it would start with something like

    /game /game/gameID/gamer/gamerID /game/gameID/board 

    we’ve got a good intro/overview on InfoQ.

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