How would you share the same object between two other objects? For instance, I’d like something in that flavor:
class A
{
private string foo_; // It could be any other class/struct too (Vector3, Matrix...)
public A (string shared)
{
this.foo_ = shared;
}
public void Bar()
{
this.foo_ = "changed";
}
}
...
// inside main
string str = "test";
A a = new A(str);
Console.WriteLine(str); // "test"
a.Bar();
Console.WriteLine(str); // I get "test" instead of "changed"... :(
Here, I don’t want to give a ref to the Bar method. What I want to achieve is something that would look like that in C++:
class A
{
int* i;
public:
A(int* val);
};
A::A (int* val)
{
this->i = val;
}
I read there is some ref/out stuff, but I couldn’t get what I’m asking here. I could only apply some changes in the methods scope where I was using ref/out arguments…
I also read we could use pointers, but is there no other way to do it?
This has nothing to do with sharing objects. You passed a reference to a string into the A constructor. That reference was copied into the private member
foo_. Later, you calledB(), which changedfoo_to “changed”.At no time did you modify
str.stris a local variable inmain. You never passed a reference to it.If you had wanted to change
str, you could have defined B asConsider:
in main: