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Home/ Questions/Q 3404014
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T05:19:51+00:00 2026-05-18T05:19:51+00:00

I a bit stuck on tiling textures. Basically I want to to tile textures

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I a bit stuck on tiling textures. Basically I want to to tile textures when I transform an object. So a 1x1x1 square when I glScale to 20,20,20, I would like the texture to tile. The texture is setup as a 1×1,

    - (void)loadTextures:(NSString *)textureName andWithIndex:(int)index { 

 // load image as a CG ref 
 CGImageRef textureImage = [UIImage imageNamed:textureName].CGImage;
 // if failed, bail
 if (!textureImage) { 
  NSLog(@"Error: failed to load texture"); 
  return;
 }


 // figure out the width and height
 int texWidth = CGImageGetWidth(textureImage); 
 int texHeight = CGImageGetHeight(textureImage);

 // alloc space for the texture
 GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4);

 // create a CA context ref
 CGContextRef textureContext = CGBitmapContextCreate( 
              textureData, texWidth, texHeight, 8, texWidth * 4, 
              CGImageGetColorSpace(textureImage),
              kCGImageAlphaPremultipliedLast
              );

 // draw the image to in-memory buffer
 CGContextDrawImage(textureContext, CGRectMake(0,0,texWidth,texHeight), textureImage);

 // done with context - release it
 CGContextRelease(textureContext); 

 // have GL create handle for our texture
 glGenTextures(1, &textures[index]); 

 // tell GL that the image is 2D
 glBindTexture(GL_TEXTURE_2D, textures[index]);

 // send our data down to GL, copy into graphics hardware
 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData);

 // free our in-memory copy of the data
 free(textureData);

 // specify min/max filters
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

 // tell GL to turn on textures
 glEnable(GL_TEXTURE_2D); 
}
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  1. Editorial Team
    Editorial Team
    2026-05-18T05:19:51+00:00Added an answer on May 18, 2026 at 5:19 am
    glMatrixMode(GL_TEXTURE);
    glLoadIdentity();
    glScalef(20,20,1);
    glMatrixMode(GL_MODELVIEW);
    
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