I add a view as sub view using the following code
imageview = [[UIImageView alloc] initWithFrame:[holderView frame]];
[imageview setImage:cppobject->OutputImage];
imageview.contentMode = UIViewContentModeScaleAspectFit;
[holderView addSubview:imageview];
holderView.contentMode = UIViewContentModeScaleAspectFit ;
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scale:)];
[pinchRecognizer setDelegate:self];
[holderView addGestureRecognizer:pinchRecognizer];
[pinchRecognizer release];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotate:)];
[rotationRecognizer setDelegate:self];
[holderView addGestureRecognizer:rotationRecognizer];
[rotationRecognizer release];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[holderView addGestureRecognizer:panRecognizer];
[panRecognizer release];
-(void)scale:(id)sender {
}
-(void)rotate:(id)sender {
}
-(void)move:(id)sender {
}
-(void)tapped:(id)sender {
}
I need to draw line when the user use his two fingers to pan and a uilabel (the green one) like in the following image
I had look on How to draw graphics in iphone gesture?
But I couldn’t apply it on the subview , specially the DrawInRect method
in panRecognizer function (move) I want to draw line using
UIPanGestureRecognizer *gR = (UIPanGestureRecognizer *) sender ;
NSValue *value = [NSValue valueWithCGPoint: [gR locationInView:gR.view]];
[Points addObject:value];
[holderView setNeedsDisplay];
NSLog(@"End of measuring") ;
and I will use the points in Points to draw line above all the subviews in
-(void)drawRect:(CGRect)rect {
NSLog(@"Entered Draw In Rect");
if (Measuring) {
[[UIColor redColor] setStroke];
UIBezierPath *pathToDraw = [UIBezierPath bezierPath];
for (int n = 1; n < [Points count] - 1 ; n++) {
NSValue * value = [Points objectAtIndex:(NSInteger)n];
CGPoint point = [value CGPointValue];
[pathToDraw moveToPoint:point];
value = [Points objectAtIndex:(NSInteger)n+1];
point = [value CGPointValue];
[pathToDraw addLineToPoint:point];
}
[pathToDraw stroke];
}
}
the problem is [holderView setNeedsDisplay]; never call or fire drawRect any suggestion or help regarding that
any suggestion
The image view being the subview draws on top of the holder view. The imageview is opaque. This means that when the views are drawn there is no part of the holder view that is actually visible, so it’s
drawRectcall is optimised out.Try ordering the views the other way around, so that the holder view is the subview of the imageview. Then the imageview will draw and the holder view will draw on top of it.
Also, note that you should use the bounds of the parent view as the frame of the subview.
Edit (add):
See http://developer.apple.com/library/ios/#documentation/WindowsViews/Conceptual/ViewPG_iPhoneOS/WindowsandViews/WindowsandViews.html%23//apple_ref/doc/uid/TP40009503-CH2-SW1
, specifically under the section “View Hierarchies and Subview Management”:
“Visually, the content of a subview obscures all or part of the content of its parent view”
So, try make the imageview the parent, do your initialisation like so:
Now, the image view is drawn, and the holder view, its subview is drawn on top of it. Now when you call setNeedsDisplay on the holderview it will receive a
drawRect:call.For example, track the gesture like so. This could be in your view controller or in your MyHolderView view subclass; the example here would be in the MyHolderView class so that the
location1andlocation2instance variables can be shared easily with thedrawRect:method.:and then in the holder view drawRect routine: