Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8007859
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T17:57:39+00:00 2026-06-04T17:57:39+00:00

I added a large number of elements and then deleted them all in a

  • 0

I added a large number of elements and then deleted them all in a boost::unordered_map.
Then I saw the memory held by this program is 198MB (greater than (64+4)*2M) and the unordered_map size is 0.

I then test a vector, and there is no such problem. Why?

#include <iostream>
#include <boost/unordered_map.hpp>

template <int N>
struct big_struct {
    char c[N];
};

int main(void) {
    typedef big_struct<64> data_type;
    typedef boost::unordered_map<int, data_type*> map_type;

    map_type m;

    for (int i = 0; i < 2000 * 1000; i++) {
            m.insert(std::make_pair(i, new data_type));
    }   

    for (map_type::iterator it = m.begin(); it != m.end();) {
            delete it->second;
            it = m.erase(it);
    }   

    std::cout << "finish, map size " << m.size() << std::endl;
    pause();

    return 0;
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T17:57:40+00:00Added an answer on June 4, 2026 at 5:57 pm

    The language runtime holds on to the allocated memory, assuming that you might want to use it again. Returning millions of small blocks to the OS would take quite some time, and make your program run slower.

    If you have a very large vector, that is still only a single memory block. Some compilers consider returning this kind of memory when it is not needed anymore. Returning one large block is considerably more efficient than a million small blocks.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I added a large number of bitmap files to my MFC project in resource
I am writing a large C program for embedded use. Every module in this
I've made a large number of changes to a versioned directory. I've renamed, added,
If I have added/removed/modified a large number of files in my local ClearCase view,
I have a table with a rather large number of items, all of which
I recently added a feature to a large application written in Delphi (version 2009)
I added a bottom bar on NSWindow in IB by select Content Border-Large Bottom
I added a jQuery UI accordion here: http://www.letmagichappen.com/web_resources to accommodate a large amount of
I need to negate very large number of doubles quickly. If bit_generator generates 0,
I'm new to git and I have a moderately large number of weekly tarballs

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.