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Home/ Questions/Q 8260063
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T03:00:18+00:00 2026-06-08T03:00:18+00:00

I added a vertex shader to this example : void main() { gl_Position =

  • 0

I added a vertex shader to this example:

void main()
{   
    gl_Position = ftransform();
}   

then I get this image:

enter image description here

What am I doing wrong here?

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  1. Editorial Team
    Editorial Team
    2026-06-08T03:00:19+00:00Added an answer on June 8, 2026 at 3:00 am

    For texture mapping using a vertex shader you will also need to pass the texture coordinates as well as the vertex positions to the fragment shader. Examples, including the one below, can be found here

    void main()
    {
        // Transforming The Vertex
        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    
        // Passing The Texture Coordinate Of Texture Unit 0 To The Fragment Shader
        texture_coordinate = vec2(gl_MultiTexCoord0);
    }
    
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