I added my Python script to the scripts folder of Blender (which were hidden) however, i’m not sure how to add the script from that point? Eventually I want the model to be added to xcode.
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First of all, don’t use the link supplied in the answer to your last question How can I use models developed in Blender within an iOS application? it’s for Blender 2.4x. Use the recent version from iphonewavefrontloader instead.
To install a Blender add-on just go to User Preferences / Add-Ons then press Install Add-On. After installation is done you need to enable the add-on. Then you should see a new menu File / Export / Obj-C or whatever it’s called now. More info about add-ons can be found in A Separately Installable Addon
I played with this add-on almost 2 years ago and don’t the current state. Anyway you should bear in mind that obj is limited to meshes (and material?) and does not support armatures, animations, … If you plan to do more sophisticated 3D stuff you should consider using a game engine like Unity3D, SIO2, Bork, Unreal,