Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8648787
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 12, 20262026-06-12T13:23:43+00:00 2026-06-12T13:23:43+00:00

I already know of include guards, but here are some issues i’d like to

  • 0

I already know of include guards, but here are some issues i’d like to figure out:

Example 1

Foo.h

int SumOfNums(int i, int j);

Foo.cpp

#include "Foo.h"
int SumOfNums(int i, int j){
   return i+j;
}

main.cpp

#include "Foo.h"
#include "Foo.h"

int main(){
    SumOfNumbs(5,10);
}

This will compile and run ok.

Example 2

Foo.h

int SumOfNums(int i, int j);
int i;

Foo.cpp

#include "Foo.h"
int SumOfNums(int i, int j){
   return i+j;
}

main.cpp

#include "Foo.h"

int main(){
    SumOfNumbs(5,10);
}

Redefinition of ‘i’ according to compier.

Example 3

Foo.h

int SumOfNums(int i, int j);
enum FooBar{FOO, BAR};

Foo.cpp

#include "Foo.h"
int SumOfNums(int i, int j){
   return i+j;
}

main.cpp

#include "Foo.h"

int main(){
    SumOfNumbs(5,10);
}

This will compile and run ok.

Example 4

Foo.h

int SumOfNums(int i, int j);
enum FooBar{FOO, BAR};

Foo.cpp

#include "Foo.h"
int SumOfNums(int i, int j){
   return i+j;
}

main.cpp

#include "Foo.h"
#include "Foo.h"
int main(){
    SumOfNumbs(5,10);
}

Redefinition of FooBar according to compiler.

To sum it up:

Example 1 – Why can Foo.h be included twice in main.cpp, when there’s no include guards?

Example 2 – How does the int variable differ from the function header?

Example 3 – Why doesn’t the linker complain when there’s one definition of FooBar in Foo.cpp and one in main.cpp?

Example 4 – What’s the difference between this and Example 1?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-12T13:23:44+00:00Added an answer on June 12, 2026 at 1:23 pm

    Ex1 – Why can Foo.h be included twice in main.cpp, when there’s no include guards?

    Because in that case, it only declares a function. You can have as many declarations as you want.

    Ex2 – How does the int variable differ from the function header?

    That’s also a definition and thus breaks the one definition rule.

    Ex3 – Why doesn’t the linker complain when there’s one definition of FooBar in Foo.cpp and one in main.cpp?

    Defining types across translation units is fine.

    Ex4 – What’s the difference between this and Ex1 ?

    You’re defining the same type twice in the same translation unit – not permitted.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I know this issue already discussed (include there), and no one time. But, unfortunately,
I already know about Ghostscript front end viewers; but I was wondering how gs
I already know that most implementations use a single thread, but is there anything
I think I already know the answer to this one, but i hope maybe
I think I already know the answer to this but thought I would ask
I know there exists already a post , describing nearly the same, but I
I know progress bars by themselves have been already asked to death, but I'm
I am getting #error WINDOWS.H already included. MFC apps must not #include windows.h But
i know there are a lot questions like this but i really cant get
I know this question has been asked elsewhere but reading the already given answers

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.