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Home/ Questions/Q 8096617
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T21:30:32+00:00 2026-06-05T21:30:32+00:00

I already make some search on the forum and on google about initializing and

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I already make some search on the forum and on google about initializing and using a static field. But I can’t fix it alone so here is the simplified code:

...
import android.graphics.Canvas;
...

public class MyActivity extends Activity{

...
public static Canvas myCanvas = new Canvas();
public static float myMaxX;
public static float myMaxY;
...

@Override
protected void onCreate(Bundle savedInstanceState) {
    // TODO Auto-generated method stub
    super.onCreate(savedInstanceState);

    ...
    myMaxX = myCanvas.getWidth(); // <=== Error, the app crashes right there
    myMaxY = myCanvas.getHeight();
    ... 
    ...

    }
...
}

Did I miss something ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T21:30:34+00:00Added an answer on June 5, 2026 at 9:30 pm

    Yes!

    You need to create a bitmap first:

    int w = WIDTH_PX, h = HEIGHT_PX;
    
    BitmapConfig conf = Bitmap.Config.ARGB_8888; // see other conf types
    Bitmap bmp = Bitmap.createBitmap(w, h, conf); // this creates a MUTABLE bitmap
    Canvas canvas = new Canvas(bmp);
    
    // ready to draw on that bitmap through that canvas
    

    But creating a static Canvas reeks of code smell. I don’t know what you’re trying to do with it, but I don’t think anything good will come of it. You may find you run in to loads of issues around concurrent read/write violations if you’re sharing this canvas between multiple threads.

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