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Home/ Questions/Q 8075051
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T14:51:45+00:00 2026-06-05T14:51:45+00:00

I always have thought of a struct as a fixed sized object and while

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I always have thought of a struct as a fixed sized object and while there doesn’t seem to be any glaring compiler errors, I was wondering if doing this is generally in good practice. Would changing the struct to a class be more advisable or will a struct do just as well?

The code, just because people get fussy:

struct Sprite
{
    float x;
    float y;
    std::vector<Sprite> sprite;
}

The essence of what I am doing is having children of a class as the same type as the parent. When the parent dies, the children do too.

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  1. Editorial Team
    Editorial Team
    2026-06-05T14:51:46+00:00Added an answer on June 5, 2026 at 2:51 pm

    An std::vector has a specific known size, and any class or struct that contains it has a specific known size. std::vector allocates memory on the heap to act as a variable sized array and stores a pointer to said memory. The only difference between a struct and a class is that a struct is defaultly public, and a class is defaultly private.

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