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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T13:54:24+00:00 2026-06-13T13:54:24+00:00

I always wondered how could a game generate a packet like this: 22 00

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I always wondered how could a game generate a packet like this:

22 00 11 00 6D 79 75 73 65 72 6E 61 6D 65 00 00 00 00 00 00 6D 79 70 61 73 73 77 6F 72 64 00 00 00 00 00 00

LENGTH-HEADER-USERNAME-PASSWORD

In the game code what should be their function or how do they write something like that? Is it simply Encoding.ASCII.GetBytes("Some String Values")? Although I doubt it is written that way.

Every time I try to ask someone that, he thinks that I want to analyze packet. I don’t – I want to know what I need to do in order to create a packet like the one above, in C#.

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  1. Editorial Team
    Editorial Team
    2026-06-13T13:54:25+00:00Added an answer on June 13, 2026 at 1:54 pm

    Of course using a string builder is very far from packet structuring, you must use byte[] and append values to it by index.

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