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Home/ Questions/Q 3940804
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T00:27:50+00:00 2026-05-20T00:27:50+00:00

I am a beginner of iPhone app programing. I really don’t like the way

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I am a beginner of iPhone app programing.
I really don’t like the way we have to set origins and sizes like:

UIView *view;  
CGRect frame = view.frame;  
frame.origin.x = 100;  
view.frame = frame;  

or:

UIView *view;  
view.frame = CGRectMake(100, view.frame.origin.y, view.frame.size.width, view.frame.size.height);  

so I created a category for UIView like:

@interface UIView (Origin)  
-(void) setOriginX:(CGFloat)x;  
-(void) setOriginY:(CGFloat)y;  
-(void) setOriginX:(CGFloat)x y:(CGFloat)y;  
-(void) setWidth:(CGFloat)w;  
-(void) setHeight:(CGFloat)h;  
-(void) setWidth:(CGFloat)w height:(CGFloat)h;  
@end  

@implementation UIView(Origin)  
-(void) setOriginX:(CGFloat)x {  
  self.frame = CGRectMake(x, self.frame.origin.y, self.frame.size.width, self.frame.size.height);  
}  
...  
@end  

then I could write:

UIView *view;  
[view setOriginX 100];  

this is much convenient for me, but is there any concern that i shouldn’t do such thing, or any easier way to set origins/sizes directly?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T00:27:50+00:00Added an answer on May 20, 2026 at 12:27 am

    I find a few shortcuts for setting frame defined in three20 really convenient for positioning and resizing views, like:

    // frame.origin.x
    x
    // frame.origin.y
    y
    //frame.origin
    origin
    // center
    center
    // frame.size
    size
    // center.x
    centerX
    // center.y
    centerY
    // frame.size.width
    width
    // frame.size.height
    height
    // x
    left
    // x + width
    right
    // y
    top
    // y + height
    bottom
    

    They all have setters and getters defined.

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