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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T19:00:00+00:00 2026-06-17T19:00:00+00:00

I am a bit confused about the best way to use interface extraction when

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I am a bit confused about the best way to use interface extraction when I have multiple layers of classes and interfaces. Suppose I have the following hierarchy:

Foo : WidgetBase, IWidget 
WidgetBase: BusinessObject, IThingy
IThingy : IGenericObject

Now I know I have to extract an IFoo interface into a separate project; but does that interface structure have to replicate the real structure – meaning that I would have to extract interfaces for BusinessObject and WidgetBase too? Or does it mean that I should flatten the structure when creating extracted interface, creating 1 interface, IFoo, containing properties corresponding to the properties of Foo AND all of its parent classes and interfaces, all the way up the hierarchy?

There are also some enum type properties in my interfaces – how can I best tackle those?

public interface IWidget
{
    public WidgetType Type { get; set; }
}

public enum WidgetType
{
    Big, Small
}

Please shed some light.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T19:00:01+00:00Added an answer on June 17, 2026 at 7:00 pm

    Minimum requirements for IFoo

    IFoo should inherit IWidget and IThingy.
    It also needs to include all public members of Foo and WidgetBase.

    public interface IFoo : IWidget, IThingy
    {
        // public member of Foo and WidgetBase...
    }
    

    Potential refactoring 1:

    It would probably be better to define an interface for WidgetBase like this:

    public interface IWidgetBase : IThingy
    {
        // public members of WidgetBase...
    }
    

    then IFoo could just inherit that:

    public interface IFoo : IWidget, IWidgetBase
    {
        // public member of Foo.
    }
    

    Potential refactoring 2:

    The same could apply to BusonessObject: define an interface for it, and have IWidgetBase inherit that.

    General principal:

    Your interfaces should specify the behaviours of your objects, and should use inheritance where behaviours are naturally extended.

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