I am a coder but not a graphic maker. I can decently produce graphics that meet the quality standards visually although I cannot produce graphics that will technically “work.” This is what I mean:
I am using CGRectIntersectsRect for colliding images. My image has SOME extra space which I have made completely transparent using Adobe PhotoShop but even if this extra transparent space is not visible, when the two images collide, it will look like you will be hitting nothing as this extra invisible transparent space is PART of the image and when CGRectIntersectsRect is called it detects touch between two images. So if the other image touches the transparent space, CGRectIntersectsRect is called and my code is executed. I only want my code to be executed if it hits the actual COLOR space of the image. Here is two things that could help me through that, they follow through with questions.
- Learn how to make NO EXTRA SPACE on an image in photoshop. How could I do this, tutorials?
- CGRectIntersectsRect only called when touching a color part of an image. A way to do this?
Thank you guys!
You can manually select an area using the Rectangular Marquee Tool and
Image > Cropor automatically trim the image based on an edge pixel color usingImage > Trim.You can use pixel-perfect collisions or create better bounding shapes for your game objects. For example, instead of using pixel-perfect collision for a spaceship like this one, you could use a triangle for the wings, a rectangle for the body, and a triangle for the head.
Pixel-perfect collision
One way you could implement it would be to
Alternative collision detection solution
If your game is physics-based, then you can use a physics engine like Box2D. You can use circles, rectangles, and polygons to represent all of your game objects and it’ll give you accurate results without unnecessary overhead.