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Home/ Questions/Q 6086595
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:46:26+00:00 2026-05-23T11:46:26+00:00

I am a fairly newb Android developer, and I would like one of my

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I am a fairly “newb” Android developer, and I would like one of my first projects to be a live wallpaper, however I am conflicted on whether I should be focusing on Canvas or OpenGL for it. Being new to this I know I should master Canvas first since it is easier to use, but I prefer to learn from real world projects that I have an interest in, even if it’s a little backwards at times.

I have used both before in very basic ways, and I understand the general concepts to them, but I am not sure how they transfer over to the realm of live wallpapers. I figure that the full blown speed of OpenGL isn’t required on a live wallpaper, since running it at max FPS would just run down the battery more than it necessary, but at the same time I am worried that using Canvas would cause lags and stutters when doing things like changing home screens.

I have been leaning towards using OpenGL ES 2.0, both to keep performance optimal and because my initial ideas for the wallpaper involve a lot of layering that I am not sure Canvas is capable of, but I’d like a more experienced developers opinion on whether or not all of the extra work involved in using OpenGL (especially in relation to live wallpapers, from what I’ve read) is worth it.

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  1. Editorial Team
    Editorial Team
    2026-05-23T11:46:27+00:00Added an answer on May 23, 2026 at 11:46 am

    If you can get away with just drawing to a canvas (e.g. cube example in SDK), that’s much less work. Because of the simplicity of the animation (no bitmaps), the cube is able to achieve a high frame rate without difficulty.

    If you want to use OpenGL, you will need to use a supplemental package, such as GLWallpaperService, AndEngine, or RenderScript.

    http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers

    http://www.andengine.org/forums/tutorials/live-wallpaper-template-t258.html

    Browse the Android source code to see how the stock wallpapers (e.g. Grass, Galaxy) are implemented using RenderScript. This link may work, but no guarantees: http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android-apps/4.1.1_r1/com/android/wallpaper/ (then scroll down to the wallpapers)

    Moonblink has discontinued his project, but if you’re really keen, you can try researching his work (Substrate) starting here: http://code.google.com/p/moonblink/source/browse/wiki/Setup.wiki

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