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Home/ Questions/Q 5957557
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T18:25:03+00:00 2026-05-22T18:25:03+00:00

I am a Java newbie and an Android newbie too. I am working on

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I am a Java newbie and an Android newbie too. I am working on a game and trying to understand the exact nature of events in Java and Android. I have a few questions to help understand the correct way to do event handling in my app.

Its a network game and so I need to check if the user made a move or not to update the view. Also I need to prompt the user to make a move if he takes too long. For this I have two threads –

  • Timer thread expires every 10 seconds and calls updateview if needed or prompts user to make a move.
  • Event thread gets created when user clicks on the screen to make a move or clicks on menu etc.

Is this the correct approach? These two can be fired at any time.

Here are the issues I see with this –

  • What happens when one thread gets run when the other one is active.
  • Which thread has precedence if both are started at the same time.
  • Do events in the timer thread get queued up?
  • If so can I pick which one in the queue to use?
  • Can I cancel events in the queue? For e.g. if I have 2 updateview events lined up in the queue I only have to call it once.

Thanks for any inputs.

P

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  1. Editorial Team
    Editorial Team
    2026-05-22T18:25:04+00:00Added an answer on May 22, 2026 at 6:25 pm

    I would suggest reading up on Android AsyncTask.

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