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Home/ Questions/Q 3441690
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T08:35:01+00:00 2026-05-18T08:35:01+00:00

I am a little confused right now regarding C++ reference semantics. Suppose I have

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I am a little confused right now regarding C++ reference semantics. Suppose I have a class that returns a const reference:

class foo
{
private:
    std::map<int, int> stuff;
public:
    const std::map<int, int>& getStuff()
    {
        return stuff;
    }
};

And I use it as follows:

foo f;
const std::map<int, int>& s = f.getStuff();

which is fine, but if I were to use it as follows:

foo f;
std::map<int, int> s = f.getStuff();

What happens exactly?

If I understand correctly, a const reference to stuff was returned and a copy created into s on which I can wreak havoc. Would there be any way to avoid this?

edit:

So there is no way to avoid the copy constructor being called here, for std::map anyways…

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  1. Editorial Team
    Editorial Team
    2026-05-18T08:35:02+00:00Added an answer on May 18, 2026 at 8:35 am

    Short answer: no, you can’t prevent it. The client can’t modify the original, but if you give the client read-access to the map, then the client is responsible for not doing stupid things with the information; the class can’t possibly prevent that.

    Longer answer: maybe, but not really. If you really want to make copying difficult, you can wrap the map in a class with private copy constructor and assignment operator. That way the s assignment will be illegal (rejected by the compiler). The client will still be able to read the elements of the map piecemeal and populate a new map with them — a manual copy — but the only way to prevent that is to restrict the read-access in the wrapper class, which kind of defeats the purpose of getStuff.

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