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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T01:03:07+00:00 2026-05-15T01:03:07+00:00

I am a student of Computer Science and have learned many of the basic

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I am a student of Computer Science and have learned many of the basic concepts of what is going on “under the hood” while a computer program is running. But recently I realized that I do not understand how software events work efficiently.

In hardware, this is easy: instead of the processor “busy waiting” to see if something happened, the component sends an interrupt request.

But how does this work in, for example, a mouse-over event? My guess is as follows: if the mouse sends a signal (“moved”), the operating system calculates its new position p, then checks what program is being drawn on the screen, tells that program position p, then the program itself checks what object is at p, checks if any event handlers are associated with said object and finally fires them.

That sounds terribly inefficient to me, since a tiny mouse movement equates to a lot of cpu context switches (which I learned are relatively expensive). And then there are dozens of background applications that may want to do stuff of their own as well.

Where is my intuition failing me? I realize that even “slow” 500MHz processors do 500 million operations per second, but still it seems too much work for such a simple event.

Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-15T01:03:07+00:00Added an answer on May 15, 2026 at 1:03 am

    Think of events like network packets, since they’re usually handled by similar mechanisms. Now think, your mouse sends a couple of hundred packets a second, maximum, and they’re around 6 bytes each. That’s nothing compared to the bandwidth capabilities of modern machines.

    In fact, you could make a responsive GUI where every mouse motion literally sent a network packet (86 bytes including headers) on hardware built around 20 years ago: X11, the fundamental GUI mechanism for Linux and most other Unixes, can do exactly that, and frequently was used that way in the late 80s and early 90s. When I first used a GUI, that’s what it was, and while it wasn’t great by current standards, given that it was running on 20 MHz machines, it really was usable.

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