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Home/ Questions/Q 8013429
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T19:37:47+00:00 2026-06-04T19:37:47+00:00

I am adding a layer to my scene and I want to check when

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I am adding a layer to my scene and I want to check when it is fully loaded by setting a boolean after my initialization called doneInitializing to YES. But i need to access it somehow… How do I do that ?

LoadingScreen.h

@interface LoadingScreen : CCLayerColor{
    CCLayer *hWL;
}

LoadingScreen.m

hWL = [HelloWorldLayer node];

[self addChild:hWL];

if(hWL.doneInitializing == YES){ // that is where I get stuck
//do something

}

I can’t access the variable doneInitializing… WHY ?

HelloWorldLayer.h

@interface HelloWorldLayer : CCLayer
{   
    BOOL doneInitializing;
}



@property (nonatomic,readwrite) BOOL doneInitializing;

HelloWorldLayer.m

@synthesize doneInitializing;

Is there a better approach to achieve this ??

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T19:37:48+00:00Added an answer on June 4, 2026 at 7:37 pm

    Just change this part:

    @interface LoadingScreen : CCLayerColor{
        CCLayer *hWL;
    }
    

    To this:

    @interface LoadingScreen : CCLayerColor{
        HelloWorldLayer *hWL;
    }
    

    OR use this line instead:

    if(((HelloWorldLayer *)hWL).doneInitializing == YES){
    

    Compiler and the runtime needs to know you are getting a property of the HelloWorldLayer instead of the CCLayer. Although you are assigning hWL = [HelloWorldLayer node], hWL has been declared to be a plain CCLayer and the line with hWL.doneInitializing gets into trouble because as far as the runtime knows, a CCLayer does not have a property named doneInitializing. You need to tell the runtime “dude, hWL is a HelloWorldLayer” by declaring hWL as HelloWorldLayer or casting it to that class.

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