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Home/ Questions/Q 943117
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T22:23:06+00:00 2026-05-15T22:23:06+00:00

I am adding gesture recognition to my app. I have added the view as

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I am adding gesture recognition to my app. I have added the view as described in the Android Developers Gestures article but when it comes to adding:

mLibrary = GestureLibraries.fromRawResource(this, R.raw.gestures);
if(!mLibrary.load()){
   finish();
}

where do I put this in my code, do I have to create a new class for it, or can I have it in an inner class, or does it not need a class at all?! I have a set up similar to Lunar Lander which comprises of two files, one of which is a thread that handles pretty much all the physics and drawing of the game. The other file begins the thread and saveInstanceState method.

Furthermore, what type is mLibrary?! I cannot find out anywhere!!

I imagine I will put the OnGesturePerformed method in my thread as this is where I handle all keyUp and Down events.

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  1. Editorial Team
    Editorial Team
    2026-05-15T22:23:07+00:00Added an answer on May 15, 2026 at 10:23 pm

    Read this article: http://developer.android.com/design/patterns/gestures.html.

    After that piece of code you can see that you have to implement a listener.

    public class GesturesActivity extends Activity implements OnGesturePerformedListener {
    public void onCreate(Bundle savedInstanceState) {
        ..
    }
    public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
        //do the stuff you want ;)
    }
    

    For a complete example download this.
    http://code.google.com/p/apps-for-android/downloads/detail?name=GesturesDemos.zip&can=2&q=#makechanges

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