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Home/ Questions/Q 1020571
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T11:10:59+00:00 2026-05-16T11:10:59+00:00

I am adding two CAText layers to a view and animating one of them.

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I am adding two CAText layers to a view and animating one of them. I want to animate one layer above the other but it doesn’t get positioned correctly in the layer hierarchy until the animation has finished. Can anyone see what I have done wrong? The animation works, it is just running behind ‘topcharlayer2’ until the animation has finished.

- (CABasicAnimation *)topCharFlap
{
CABasicAnimation *flipAnimation;


flipAnimation = [CABasicAnimation animationWithKeyPath:@"transform"]; 
flipAnimation.toValue      = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(1.57f, 1, 0, 0)];
flipAnimation.fromValue    = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(0.0, 1, 0, 0)]; 
flipAnimation.autoreverses = NO; 
flipAnimation.duration     = 0.5f;
flipAnimation.repeatCount  = 10;


return flipAnimation;
}

- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
    [self setBackgroundColor:[UIColor clearColor]]; //makes this view transparent other than what is drawn.

    [self initChar];
}

return self;
}

static CATransform3D CATransform3DMakePerspective(CGFloat z)
{
CATransform3D t = CATransform3DIdentity;
t.m34 = - 1. / z;
return t;
}



-(void) initChar 
{
UIFont *theFont = [UIFont fontWithName:@"AmericanTypewriter" size:FONT_SIZE];

self.layer.sublayerTransform = CATransform3DMakePerspective(-1000.0f);

topHalfCharLayer2 = [CATextLayer layer];

topHalfCharLayer2.bounds = CGRectMake(0.0f, 0.0f, CHARACTERS_WIDTH, 100.0f);
topHalfCharLayer2.string = @"R";    
topHalfCharLayer2.font = theFont.fontName;
topHalfCharLayer2.fontSize = FONT_SIZE;
topHalfCharLayer2.backgroundColor = [UIColor blackColor].CGColor;
topHalfCharLayer2.position = CGPointMake(CGRectGetMidX(self.bounds),CGRectGetMidY(self.bounds));

topHalfCharLayer2.wrapped = NO;


topHalfCharLayer1 = [CATextLayer layer];


topHalfCharLayer1.bounds = CGRectMake(0.0f, 0.0f, CHARACTERS_WIDTH, 100.0f);
topHalfCharLayer1.string = @"T";


topHalfCharLayer1.font = theFont.fontName;
topHalfCharLayer1.fontSize = FONT_SIZE;

topHalfCharLayer1.backgroundColor = [UIColor redColor].CGColor;
topHalfCharLayer1.position = CGPointMake(CGRectGetMidX(self.bounds),CGRectGetMidY(self.bounds));
topHalfCharLayer1.wrapped = NO;
//topHalfCharLayer1.zPosition = 100;

[topHalfCharLayer1 setAnchorPoint:CGPointMake(0.5f,1.0f)];

[[self layer] addSublayer:topHalfCharLayer1 ];
[[self layer] insertSublayer:topHalfCharLayer2 atIndex:0];

[topHalfCharLayer1 addAnimation:[self topCharFlap] forKey:@"anythingILikeApparently"];

}

The View which contains this code is loaded by a view controller in loadView. The initChar method is called in the view’s initWithFrame method. The target is iOS4. I’m not using setWantsLayer as I’ve read that UIView in iOS is automatically layer backed and doesn’t require this.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T11:10:59+00:00Added an answer on May 16, 2026 at 11:10 am

    From the quartz-dev apple mailing list:

    Generally in a 2D case, addSublayer will draw the new layer above the
    previous. However, I believe this implementation mechanism is
    independent of zPosition and probably just uses something like
    painter’s algorithm. But the moment you add zPositions and 3D, I don’t
    think you can solely rely on layer ordering. But I am actually unclear
    if Apple guarantees anything in the case where you have not set
    zPositions on your layers but have a 3D transform matrix set.

    So, it seems I have to set the zPosition explicitly when applying 3D transforms to layers.

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