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Home/ Questions/Q 1036089
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T14:38:47+00:00 2026-05-16T14:38:47+00:00

I am adding UIViews to a superview in the following loop: int xValue =

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I am adding UIViews to a superview in the following loop:

int xValue = 0 ;
int yValue = 10;
for (NSString *element in characters) {
    UIView *newCharView = [[MyChar alloc] initWithFrame:CGRectMake(xValue,yValue,100,100)];
    [(MyChar *)newCharView initLayers:element];
    [[self view] addSubview:newCharView];
    [newCharView autorelease];

    if (xValue <= 240) {
        xValue+=22;
    } else {
        xValue = 0;
        yValue += 22;
    }

}

MYChar contains a method which fires an animation. I want the method to be called sequentially in my loop with a delay of, say, 0.2 seconds. How can I achieve this? I tried delaying the animation itself but obviously just get the same delay in all the UIViews.

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  1. Editorial Team
    Editorial Team
    2026-05-16T14:38:47+00:00Added an answer on May 16, 2026 at 2:38 pm

    You could try using something like this:

    int xValue = 0 ;
    int yValue = 10;
    double delay = 0.2;
    for (NSString *element in characters) {
        UIView *newCharView = [[MyChar alloc] initWithFrame:CGRectMake(xValue,yValue,100,100)];
        [self performSelector:@selector(delayedInitView:) withObject:element afterDelay:delay];
    
        if (xValue <= 240) {
            xValue+=22;
        } else {
            xValue = 0;
            yValue += 22;
        }
        delay += 0.2;
    
    }
    
    -(void) delayedInitView: (id) element {
        [(MyChar *) newCharView initLayers: element];
        [[self view] addSubview: newCharView];
        [newCharView autorelease];
    }
    

    You will have to experiment with that, as I don’t know what exactly you are trying to achieve.

    EDIT:
    Ouch, it’s definitely not a good way to go with such a large amount of views. You could try using one background loop to init all of them.
    I would definitely have to think it over a lil more if I personally faced that problem, but here’s a simple suggestion, you will have to tune it to your needs and probably take care of its thread/memory management safety:

    [self performSelectorInBackground:@(backgroundInitViews:) withObject:characters]
    
    -(void) backgroundInitViews: (NSArray*) elements {
        NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
        int xValue = 0 ;
        int yValue = 10;
        for (NSString *element in elements) {
            UIView *newCharView = [[MyChar alloc] initWithFrame:CGRectMake(xValue,yValue,100,100)];
            [(MyChar *) newCharView initLayers: element];
            [[self view] addSubview: newCharView];
            [newCharView autorelease];
    
    
            if (xValue <= 240) {
                xValue+=22;
            } else {
                xValue = 0;
                yValue += 22;
            }
            [NSThread sleepForTimeInterval:0.2];
        }
        [pool drain];
    }
    
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