Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7594207
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T21:21:29+00:00 2026-05-30T21:21:29+00:00

I am an experienced Mac/iOS developer, but I initially started to program in C++.

  • 0

I am an experienced Mac/iOS developer, but I initially started to program in C++. I haven’t touched C++ for years, and now, it’s time to do so, because I want to have multi platform support for a new kind of file type I am trying to create.

C++ has evolved over the years, to what I find is a very bloated mess of 3rd party libraries and an effort by the C++ standards committee to control the evolution of the language. Hence, my questions.

I want to have as much advanced tools at my disposal as possible, and at the same time conform to standards as possible. My main development platform is OS X Lion, and I have access to a fedora 16 installation. I want to target Lion and above, Windows XP and above, and the latest Linux kernels, so backwards compatibility is not an issue here.

One choice is to install the Boost libraries to my machine, but to what I have experienced a long time ago it is a very painful process, with compile-time errors and quirks that have to be done to OS X. I don’t know if that experience will be the same if I try that now. The other choice is to stick with TR1 which Lion currently offers. However, TR1 is not a standard as I understand, it is a de facto popular implementation of things that were scheduled to be done in C++11. That way I lose a lot of advanced features that Boost offers.

With these two options in hand, what is the recommended way to have advanced C++ features at your disposal and conform to standards as much as possible? If it’s Boost, is it recommended to compile Boost as static libraries in order to avoid installing Boost on end-user machines?

What is the current support of Xcode 4.3 for C++11 features?

I would appreciate any comments on the above questions as well as any other thoughts on the matter. I am trying to get in sync with the current version and features of C++ and I begin to realize that this may not be so easy as I initially thought.

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T21:21:30+00:00Added an answer on May 30, 2026 at 9:21 pm

    First of all, there are two very distinct parts in Boost:

    • those which are header-only
    • those which require compiled libraries

    If you stick to header-only, it will definitely be much easier. Note that some libraries, like Asio, have two compilation modes (header-only and library). A number of useful libraries, however, such a boost::regex, do require a compiled library.

    Second, C++11 support is moving fast. GCC 4.7 and the upcoming Clang 3.1 support all major features of the Standard, except from atomics (discussions are still ongoing on the best implementation strategies), so on Linux and Mac, things are great… however Visual Studio is lagging behind, and Microsoft is not really interested in moving fast, so on Windows support is minimal still (and advertised supported features are based on older versions of the Standard and not 100% compatible with the last version). It does not mean you cannot compile for Windows, merely that you should use Mingw or equivalent and thus forgo interaction with existing Windows DLLs.

    Based on those two observations, I would recommend:

    • try to avoid C++11 for now if you want to interact with Windows DLL, otherwise I would recommend Clang (for its integration in XCode)
    • try to avoid Boost libraries and stick to the header-only parts (there is still much goodness)
    • if you want libraries, you can use DLL as long as you distribute them alongside the executable or use a package system or whatever, but it does present a greater difficulty (for the installation) than just static linking.
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I consider myself an experienced Java developer and am planning to get started with
Mac app development is rumored to be very similar to iOS app development, but
I want to implement something similar to MAC OS X Time Machine in terms
I want to write very simple C++ programs on my Mac but I get
Mac Store wasn't released yet, but I know that are experienced mac programmers here
Background: Experienced PHP developer with a mostly *nix background. I'm writing a PHP application
I'm an experienced developer who has been working with .Net for the last 5
has anyone else experienced this . I have SP1 but i have to kill
I'm quite experienced in PHP but I don't quite use mod_rewrite (although I should).
I'm trying to make an app which compatible with 3.x and 4.x iOS. But

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.