Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 153429
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T09:47:58+00:00 2026-05-11T09:47:58+00:00

I am attempting to create a fixed step loop in my program, but for

  • 0

I am attempting to create a fixed step loop in my program, but for some reason I just can’t seem to get it to work properly. Basically what I need is a loop that does:

while(!over) {     Update(elapsedtime);     Draw(elapsedtime); } 

or something similar, with a . I’ve tried using Thread.Sleep but I’m not so sure it gave me a real fixed step loop, and when I tried to implement the solution on this website I had problems due to the fact that I couldn’t see a way to save the state of the objects affected by the loop. This forced me to exclude that part, which led to slowdown when there were many objects in the loop.

How can I get a fixed step loop without constantly having to save the state of every object in the loop?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T09:47:58+00:00Added an answer on May 11, 2026 at 9:47 am

    If you are working on a game engine, a Timer will probably not work well. Timers do not have enough accuracy to handle a fixed step loop and keep it regular.

    You’ll need to implement this using a high precision timer. In this case, you’ll want to use the Stopwatch class. This will allow you to have enough precision to track your elapsedTime accurately.

    You’ll just need to keep track of how frequently you want to update (in Ticks), then use a stopwatch to measure the time it takes for each of your updates. After that, you can potentially use a Sleep() call to block, but realize that sleep will only have a precision of 14-15 ms on most systems, even if you only sleep for 0 or 1 ms. This may slow down your loop too much, so you may need to implement a spin lock or similar (while (waiting) { do something }). Sleep() is nice because it saves CPU if you can, the spin lock will eat CPU cycles while you’re waiting, but gives you more precision.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 76k
  • Answers 76k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • added an answer We used both watir, watin, and webaii and have opted… May 11, 2026 at 3:05 pm
  • added an answer I believe they're used for constrained execution regions too, so… May 11, 2026 at 3:05 pm
  • added an answer No, SQL Server does not do concurrency in the sense… May 11, 2026 at 3:05 pm

Related Questions

I am attempting to create a small application to collect data received from an
I have a django model for an appointment in a calendar that I am
I am completely perplexed with how my Queue is function. I am attempting (and
I am attempting to create a stacked chart using the relatively new Microsoft Chart

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.