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Home/ Questions/Q 6984253
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:31:32+00:00 2026-05-27T18:31:32+00:00

I am attempting to create a Player object in a differing class by initializing

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I am attempting to create a “Player” object in a differing class by initializing with an array of “Player” objects that I have in my app delegate. This code worked (and still does) with ios 4.3, but crashes (SIGABRT or exec_bad_access) with ios 5.0.

I have imported the app delegate.

Here is the code that fails:

PlaybookAppDelegate *delegate = (PlaybookAppDelegate *)
[[UIApplication sharedApplication] delegate];
Player *thisPlayer = [delegate.players objectAtIndex:index.row];

Here is the declaration in my AppDelegate:

@interface PlaybookAppDelegate : NSObject <UIApplicationDelegate>
{
    NSMutableArray *players;   
}

@property (nonatomic, retain) NSMutableArray *players; 

here is the method that defines “index”

-(id)initWithIndexPath:(NSIndexPath *)indexPath{
if (self == [super init] ) {
    index = indexPath;
}
return self;
}   
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  1. Editorial Team
    Editorial Team
    2026-05-27T18:31:32+00:00Added an answer on May 27, 2026 at 6:31 pm

    indexPath is an object, not a struct, so it will be deallocated if you don’t take ownership of it. You should be able to fix this issue as such:

    -(id)initWithIndexPath:(NSIndexPath *)indexPath
    {
      if( (self == [super init]) ) {
        index = [indexPath retain]; // need to take ownership of this
      }
      return self;
    }
    
    - (void)dealloc
    {
      // include all your regular -dealloc code
      [index release];
      [super dealloc];
    }
    

    Also, with these kinds of memory issues, it’s purely coincidence that you see the error with iOS 5. It didn’t work under iOS 4 either, you’ve just been lucky.

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