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Home/ Questions/Q 8183517
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T01:11:05+00:00 2026-06-07T01:11:05+00:00

I am attempting to draw a string using Slick2D ‘s UnicodeFont . Unfortunately it

  • 0

I am attempting to draw a string using Slick2D‘s UnicodeFont. Unfortunately it looks

ugly

Is there anyway to make it look nicer (with smoothing or antialiasing)? Here is my code

GL11.glEnable(GL11.GL_BLEND);
GL11.glLoadIdentity();
GL11.glOrtho(0, width, height, 0, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);

UnicodeFont f = new UnicodeFont(new Font("Consolas", Font.PLAIN, 18));
f.addAsciiGlyphs();
ColorEffect e = new ColorEffect();
e.setColor(java.awt.Color.green);
f.getEffects().add(e);
try {
    f.loadGlyphs();
} catch (SlickException ex) {
    ex.printStackTrace();
}

f.drawString(x, y, "UGLY");
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  1. Editorial Team
    Editorial Team
    2026-06-07T01:11:07+00:00Added an answer on June 7, 2026 at 1:11 am

    Enable blending by writing GL11.glEnable(GL11.GL_BLEND) and GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA).

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