I am attempting to draw a string using Slick2D‘s UnicodeFont. Unfortunately it looks

Is there anyway to make it look nicer (with smoothing or antialiasing)? Here is my code
GL11.glEnable(GL11.GL_BLEND);
GL11.glLoadIdentity();
GL11.glOrtho(0, width, height, 0, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
UnicodeFont f = new UnicodeFont(new Font("Consolas", Font.PLAIN, 18));
f.addAsciiGlyphs();
ColorEffect e = new ColorEffect();
e.setColor(java.awt.Color.green);
f.getEffects().add(e);
try {
f.loadGlyphs();
} catch (SlickException ex) {
ex.printStackTrace();
}
f.drawString(x, y, "UGLY");
Enable blending by writing
GL11.glEnable(GL11.GL_BLEND)andGL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA).