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Home/ Questions/Q 830169
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T04:00:00+00:00 2026-05-15T04:00:00+00:00

I am attempting to load up an entire array of NSManagedObjects into an NSArray,

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I am attempting to load up an entire array of NSManagedObjects into an NSArray, then use an integer iterator to iterate through the array when a button is tapped. xCode seems to dislike declaring the integer and NSArray in the .h, then used throughout different methods in the .m.

I was wondering what the appropriate path an experienced developer would take in solving such a problem.

The flow would be:
1. Load data into array.
2. Set label using information at index 0. int i = 0;
3. User taps button; i++, retrieve element at index 1.

and so on until the end of the array, or the user stops tapping the button.

Edited:

This is the code that works, but I feel is incorrect:

XYZViewController.h

@interface XYZViewController : UIViewController <NSFetchedResultsControllerDelegate>{
    int index;  
}

XYZViewController.m

import "XYZViewController.h"

- (void)function1{
    index = 0;
}

- (void)function2{
    index++;
}

-(void)function3{
    NSManagedObject *obj = [results objectAtIndex:index];
}

Is this actually correct? It works, but not elegant; not at all.

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  1. Editorial Team
    Editorial Team
    2026-05-15T04:00:01+00:00Added an answer on May 15, 2026 at 4:00 am

    Did you declare the integer and NSArray in your .h file outside of a class? if so, it would be defined in every compilation module that includes that file, which results in multiple symbols at linking time => error.

    Solution: If you need the NSArray / int only in one .m file, move them there. Otherwise declare them as extern in the .h, and define them in exactly 1 .m file, like this:

    // 1.h
    extern int myInt;
    
    // 1.m
    #include "1.h"
    int myInt;
    // Use myInt
    
    // 2.m
    #include "1.h"
    // Use myInt
    
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