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Home/ Questions/Q 7874327
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T02:47:07+00:00 2026-06-03T02:47:07+00:00

I am attempting to replace a standard black background with a custom image, but

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I am attempting to replace a standard black background with a custom image, but am unsure as to how I might implement it…

Code (the onDraw method):

    @Override
    protected void onDraw(Canvas c) {
        //c.drawARGB(255, 0, 0, 0);

        if ( overlay.tick() )
            if ( !todraw.tick() )
                mintercept.endGame();
        todraw.draw(c, Layer.BACKGROUND);
        todraw.draw(c, Layer.CITIES);
        todraw.draw(c, Layer.TRAILS);
        todraw.draw(c, Layer.EXPLOSIONS);
        todraw.draw(c, Layer.MISSILES);
        todraw.draw(c, Layer.CHROME);
        overlay.draw(c, Layer.CHROME);
    }

    public abstract void reset();
}

The commented line was responsible for the black background (or so I believe…); the blank space is reserved for my implementation of a custom background image. How might I do this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T02:47:08+00:00Added an answer on June 3, 2026 at 2:47 am

    The Canvas has a drawBitmap method: fetch your image using a BitmapFactory from a resource and draw it and you should be good to go.

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