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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T08:25:49+00:00 2026-06-02T08:25:49+00:00

I am attempting to use OpenCV to grab frames from a webcam and display

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I am attempting to use OpenCV to grab frames from a webcam and display them in a window using SFML.

VideoCapture returns frames in OpenCV’s Mat format. To display the frames, SFML requires a 1D array of pixels in its uint8 format, which (as far as I can tell) is interchangeable with uchar. This array is expected to represent 32 bits per pixel RGBA.

So, I have a uchar array, and I’m looping over the Mat data and copying each pixel:

VideoCapture cap(0);
Mat frame;
cap >> frame;

uchar* camData = new uchar[640*480*4];
uchar* pixelPtr = frame.data;
for(int i = 0; i < frame.rows; i++)
{
    for(int j = 0; j < frame.cols; j++)
    {
        camData[i*frame.cols + j + 2] = pixelPtr[i*frame.cols + j + 0]; // B
        camData[i*frame.cols + j + 1] = pixelPtr[i*frame.cols + j + 1]; // G
        camData[i*frame.cols + j + 0] = pixelPtr[i*frame.cols + j + 2]; // R
        camData[i*frame.cols + j + 3] = 255;

    }
}
img.LoadFromPixels(640, 480, camData); //Load pixels into SFML Image object for display

Unfortunately, this doesn’t quite work. Something in that loop is wrong, as the resulting image when I load and display camData is scrambled.

As far as I can discern, either my math in the loop is wrong so the pixels are being assigned wrong, or the Mat data is in some format other than BGR.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-02T08:25:52+00:00Added an answer on June 2, 2026 at 8:25 am

    OpenCV can do all job for you:

    VideoCapture cap(0);
    Mat frame;
    cap >> frame;
    
    uchar* camData = new uchar[frame.total()*4];
    Mat continuousRGBA(frame.size(), CV_8UC4, camData);
    cv::cvtColor(frame, continuousRGBA, CV_BGR2RGBA, 4);
    img.LoadFromPixels(frame.cols, frame.rows, camData);
    
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