I am building a Windows Phone App, and I am trying to bind the ObservableCollection with nested struct without success.
MyViewModel.cs
public class MyViewModel : PropertyChangedBase
{
private Player _Player1;
public Player Player1
{
get { return _Player1; }
set
{
if (!value.Equals(_Player1))
{
_Player1 = value;
NotifyOfPropertyChange(() => Player1);
}
}
}
private Player _Player2;
public Player Player2
{
get { return _Player2; }
set
{
if (!value.Equals(_Player2))
{
_Player2 = value;
NotifyOfPropertyChange(() => Player2);
}
}
}
public struct Player
{
public string Name;
public bool IsWinner;
}
}
MyPageViewModel.cs
public class MyPageViewModel : Screen
{
public ObservableCollection<MyViewModel> Matches { get; private set; }
public MyPageViewModel()
{
this.Matches = new ObservableCollection<MyViewModel>();
LoadData();
}
public void LoadData()
{
// Matches
this.Matches.Add(new MyViewModel()
{
Player1 = new MyViewModel.Player
{ Name = "Jhonn", IsWinner = false },
Player2 = new MyViewModel.Player
{ Name = "Marrie", IsWinner = true }
});
}
}
MyPage.xaml
<ListBox Margin="0,0,-12,0" ItemsSource="{Binding Matches}">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Margin="0,0,0,17" Width="432">
<TextBlock Text="{Binding Player1.Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}"/>
<TextBlock Text="{Binding Player2.Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
I have no binding error, but no players names are showed. I always have a blank screen.
Your problem is here:
In order to be bound, Name needs to be a property. Make Player a class and expose Name as a property on the class and you’ll be golden:
You should be able to get away without implementing INotifyPropertyChanged, as long as you only set them one time. If they’re going to change, go ahead and implement INPC.