I am building prototype tool to draw simple diagrams.
I need to draw an arrow between two boxes, the problem is i have to find edges of two boxes so that the arrow line does not intersect with the box.
This is the drawing that visualize my problem:

How to find x1,y1 and x2,y2 ?
— UPDATE —
After 2 days finding solution, this is example & function that i use:
var box1 = { x:1,y:10,w:30,h:30 };
var box2 = { x:100,y:110,w:30,h:30 };
var edge1 = findBoxEdge(box1,box2,1,0);
var edge2 = findBoxEdge(box1,box2,2,0);
function findBoxEdge(box1,box2,box,distant) {
var c1 = box1.x + box1.w/2;
var d1 = box1.y + box1.h/2;
var c2 = box2.x + box2.w/2;
var d2 = box2.y + box2.h/2;
var w,h,delta_x,delta_y,s,c,e,ox,oy,d;
if (box == 1) {
w = box1.w/2;
h = box1.h/2;
} else {
w = box2.w/2;
h = box2.h/2;
}
if (box == 1) {
delta_x = c2-c1;
delta_y = d2-d1;
} else {
delta_x = c1-c2;
delta_y = d1-d2;
}
w+=5;
h+=5;
//intersection is on the top or bottom
if (w*Math.abs(delta_y) > h * Math.abs(delta_x)) {
if (delta_y > 0) {
s = [h*delta_x/delta_y,h];
c = "top";
}
else {
s = [-1*h*delta_x/delta_y,-1*h];
c = "bottom";
}
}
else {
//intersection is on the left or right
if (delta_x > 0) {
s = [w,w*delta_y/delta_x];
c = "right";
}
else {
s = [-1*w,-1*delta_y/delta_x];
c = "left";
}
}
if (typeof(distant) != "undefined") {
//for 2 paralel distant of 2e
e = distant;
if (delta_y == 0) ox = 0;
else ox = e*Math.sqrt(1+Math.pow(delta_x/delta_y,2))
if (delta_x == 0) oy = 0;
else oy = e*Math.sqrt(1+Math.pow(delta_y/delta_x,2))
if (delta_y != 0 && Math.abs(ox + h * (delta_x/delta_y)) <= w) {
d = [sgn(delta_y)*(ox + h * (delta_x/delta_y)),sgn(delta_y)*h];
}
else if (Math.abs(-1*oy + (w * delta_y/delta_x)) <= h) {
d = [sgn(delta_x)*w,sgn(delta_x)*(-1*oy + w * (delta_y/delta_x))];
}
if (delta_y != 0 && Math.abs(-1*ox+(h * (delta_x/delta_y))) <= w) {
d = [sgn(delta_y)*(-1*ox + h * (delta_x/delta_y)),sgn(delta_y)*h];
}
else if (Math.abs(oy + (w * delta_y/delta_x)) <= h) {
d = [sgn(delta_x)*w,sgn(delta_x)*(oy + w * (delta_y/delta_x))];
}
if (box == 1) {
return [Math.round(c1 +d[0]),Math.round(d1 +d[1]),c];
} else {
return [Math.round(c2 +d[0]),Math.round(d2 +d[1]),c];
}
} else {
if (box == 1) {
return [Math.round(c1 +s[0]),Math.round(d1 +s[1]),c];
} else {
return [Math.round(c2 +s[0]),Math.round(d2 +s[1]),c];
}
}
tl;dr -> Look at the jsbin code-example
It is our goal to draw a line from the edges of two Rectangles A & B that would be drawn through their centers.
Therefore we’ll have to determine where the line pierces through the edge of a Rect.
We can assume that our
Rectis an object containingxandyas offset from the upper left edge andwidthandheightas dimension offset.This can be done by the following code. The Method you should look at closely is
pointOnEdge.I wrote a jsbin, you can use to test with some boxes (lower part, in the ready method):
You might want to take a look at a little Geometry helper I wrote some time ago on top of prototype.js
I really hope, that this helps you with your problem 😉