I am coding Objective-C using the Cocos2D framework, and I have a singleton used for multiple purposes. One new purposes is to get and set character’s “states” which are strings. I’ve recently made an NSDictionary for this purpose, but I have issues with the program freezing up when a method inside the singleton is called.
Here’s the singleton code. I’m just leaving in the character state stuff:
.h
@interface ExGlobal : NSObject {
NSArray *charStates_keys;
NSArray *charStates_objects;
NSMutableDictionary *charStates;
}
@property(nonatomic, retain) NSMutableDictionary *charStates;
+(ExGlobal*)sharedSingleton;
- (NSString *)charState:(NSString *)charName;
- (void)set_charState:(NSString *)value forCharName:(NSString *)charName;
@end
.m
#import "ExGlobal.h"
@implementation ExGlobal
@synthesize charStates;
static ExGlobal* _sharedSingleton = nil;
+(ExGlobal*)sharedSingleton {
@synchronized([ExGlobal class]) {
if (!_sharedSingleton) {
[[self alloc] init];
}
return _sharedSingleton;
}
return nil;
}
+(id)alloc {
@synchronized([ExGlobal class]) {
NSAssert(_sharedSingleton == nil, @"Attempted to allocate a second instance of a singleton.");
_sharedSingleton = [super alloc];
return _sharedSingleton;
}
return nil;
}
-(id)init {
self = [super init];
if (self != nil) {
// initialize stuff here
exitName = @"ruinsSkyMid";
sceneChangeKind = @"reborn";
charStates = [[NSMutableDictionary alloc] init];
charStates_keys = [NSArray arrayWithObjects:@"Feathers", @"Hummus", nil];
charStates_objects = [NSArray arrayWithObjects:@"at wall", @"with Feathers", nil];
charStates = [NSMutableDictionary dictionaryWithObjects:charStates_objects forKeys:charStates_keys];
}
return self;
}
- (NSString *)charState:(NSString *)charName{
NSString *value = [charStates objectForKey:charName];
return value;
}
- (void)set_charState:(NSString *)charState forCharName:(NSString *)charName{
[charStates setObject:charState forKey:charName];
}
- (void)dealloc {
//I know it doesn't get called, but just in case
[charStates release];
[super dealloc];
}
@end
It’s unclear to me what exactly the issue is when it freezes. When this happens, all I get in the console is:
Program received signal: “EXC_BAD_ACCESS”.
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.5 (8L1)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
Previous frame inner to this frame (gdb could not unwind past this frame)
Previous frame inner to this frame (gdb could not unwind past this frame)
Which I’m sure doesn’t help finding the issue. I found if I redefine charStates_keys, charStates_objects and charStates inside both the charState and set_charState methods, it seems to work without freezing, except set_charState does not change the state.
It isn’t freezing, it is crashing. Hence the
EXC_BAD_ACCESS. It looks like your Xcode installation is borked, too, as the two messages following should not happen.Note that methods should not have
_s in the name; not a cause of the problem, but a comment on following convention.You aren’t retaining
charStatesand that is likely the cause of the crash.