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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T22:40:03+00:00 2026-05-31T22:40:03+00:00

I am considering using sprites for an image heavy game. I’m trying to determine

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I am considering using sprites for an image heavy game.

I’m trying to determine whether any extra memory is allocated when sharing a single UIImage between image views. I ran a test by creating 40 image views, once with a single image and once by creating 40 image instances and they appeared to use the same amount of memory.

If extra memory is allocated per image view using a single image, what’s the use of using sprites?

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  1. Editorial Team
    Editorial Team
    2026-05-31T22:40:05+00:00Added an answer on May 31, 2026 at 10:40 pm

    I believe I’ve just answered my own question. It appears the memory allocations for both tests are the same because I was using imageNamed: to load the images. And as noted here: Dispelling the UIImage imageNamed: FUD

    With respect to the general behavior of the cache, it does cache based on filename (so two instances of +imageNamed: with the same name should result in references to the same cached data)

    I reran the test using imageWithContentsOfFile: and found that no extra memory was allocated when sharing the same UIImage.

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