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Home/ Questions/Q 7807829
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T02:58:40+00:00 2026-06-02T02:58:40+00:00

I am create app to draw on iphone Sucessfully.But,it’s work only set Status bar

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I am create app to draw on iphone Sucessfully.But,it’s work only set Status bar is initially hidden = No in myapp-info.plist.else if,set Status bar is initially hidden=yes don’t working Perfectly.My viewcontroller code is Below:

- (void)viewDidLoad {
    [super viewDidLoad];
    drawImage = [[UIImageView alloc] initWithImage:nil];
    drawImage.frame = self.view.frame;
    drawImage.backgroundColor=[UIColor blackColor];
    [self.view addSubview:drawImage];
    mouseMoved = 0;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

    mouseSwiped = NO;
    UITouch *touch = [touches anyObject];

    if ([touch tapCount] == 2) {
        drawImage.image = nil;
        return;
    }

    lastPoint = [touch locationInView:self.view];
    //lastPoint.y -= 20;

}

-(void)viewDidAppear:(BOOL)animated
{
 // [UIApplication sharedApplication].statusBarHidden = NO;
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    mouseSwiped = YES;
    UITouch *touch = [touches anyObject];   
    CGPoint currentPoint = [touch locationInView:self.view];
    currentPoint.y -= 20; // only for 'kCGLineCapRound'
    UIGraphicsBeginImageContext(self.view.frame.size);
    //Albert Renshaw - Apps4Life
    [drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)]; //originally self.frame.size.width, self.frame.size.height)];
    CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
    CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); // for size
    CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 1.0, 0.0, 1.0); //values for R, G, B, and Alpha
    CGContextBeginPath(UIGraphicsGetCurrentContext());
    CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
    CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
    CGContextStrokePath(UIGraphicsGetCurrentContext());
    drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    lastPoint = currentPoint;

    mouseMoved++;

    if (mouseMoved == 10) {
        mouseMoved = 0;
    }

}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

    UITouch *touch = [touches anyObject];

    if ([touch tapCount] == 2) {
        drawImage.image = nil;
        return;
    }
    if(!mouseSwiped) {
        //if color == green
        UIGraphicsBeginImageContext(self.view.frame.size);
        [drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)]; //originally self.frame.size.width, self.frame.size.height)];
        CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
        CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
        CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 1.0, 0.0, 1.0);
        CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
        CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
        CGContextStrokePath(UIGraphicsGetCurrentContext());
        CGContextFlush(UIGraphicsGetCurrentContext());
        drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    }
}

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
    [self setDrawImage:nil];
    [self setMy_view:nil];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [my_view release];
    [drawImage release];
    [super dealloc];
}

This Code working perfectly on without fullScreen mode.else,does not working like Below output:

enter image description here

Please any one help me with us any code or examples…!

Thanks..!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T02:58:42+00:00Added an answer on June 2, 2026 at 2:58 am

    Move drawImage.frame = self.view.frame; from
    - (void)viewDidLoad method
    to
    -(void)viewWillAppear:(BOOL)animated
    Any geometry adjustments should be made in viewWillAppear or viewDidAppear.

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