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Home/ Questions/Q 7972541
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T07:53:43+00:00 2026-06-04T07:53:43+00:00

I am creating a 3ds model loader using Qt. I want to take advantage

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I am creating a 3ds model loader using Qt.

I want to take advantage of the Qt resource system and use it for loading models and such.

I would like to do syntax similar to this:

Mesh* MeshLoader::loadMesh(const QString& resource) {
    QResource qResource(resource);
    QResource::registerResource(resource); 
    SomeBuffer buffer(qResource.data())
    while (!buffer.eof()) { 
        // Process the file
    }
    QResource::unregisterResource(resource);
}

Any suggestions?

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  1. Editorial Team
    Editorial Team
    2026-06-04T07:53:44+00:00Added an answer on June 4, 2026 at 7:53 am

    And what’s the problem with the code you included in you post?

    Just as a note: you can use the Qt resource notation (the leading : in the path) with pretty much every Qt data/stream reader. For example you can use QFile(“:/someresource”). With QFile and QDataStream I think (but maybe I’m wrong) you can read only chunks of the file without loading the whole resource and blocking the thread during reading. If it blocks the main-thread you can always use QRunnable or QThread to load resources in background.

    For the buffering: I don’t know any caching solution built into Qt (except in the networking related parts), so you should probably implement it for yourself.

    This way you can build a MyResource class which loads the target resource in a background thread and notifies with signal/slot when it’s finished and can cache the resource’s data the way you want.

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