Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 607281
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T17:20:37+00:00 2026-05-13T17:20:37+00:00

I am creating a CGPath to define an area in my game like this:

  • 0

I am creating a CGPath to define an area in my game like this:

CGPathMoveToPoint   ( myPath, NULL, center.x, center.y );
CGPathAddLineToPoint( myPath, NULL,center.x + 100, center.y);
CGPathAddLineToPoint( myPath, NULL, center.x + 100, center.y + 100);
CGPathAddLineToPoint( myPath, NULL, center.x,  center.y + 100);
CGPathCloseSubpath  ( myPath );

I know this is just a square and that I could just use another CGRect but the path I wish to actually create is not actually a rectangle (I am just testing at the moment). And then detecting the touch area simply with a:

if (CGPathContainsPoint(myPath, nil, location, YES))

This all works fine, the problem is that the CGPath may be moving up to 40 times per second. How can I move it without having to create a new one? I know I can do something like this to “move” it:

center.y += x;
CGPathRelease(myPath);
myPath = CGPathCreateMutable();
CGPathMoveToPoint   ( myPath, NULL, center.x, center.y );
CGPathAddLineToPoint( myPath, NULL,center.x + 100, center.y);
CGPathAddLineToPoint( myPath, NULL, center.x + 100, center.y + 100);
CGPathAddLineToPoint( myPath, NULL, center.x,  center.y + 100);
CGPathCloseSubpath  ( myPath );

But I have to release and create a new path up to 40 times per second, which I think might have a performance penalty; is this true?

I would like to be able to move it just like I am currently moving some CGRects by simply setting the origin to a different value, is this possible with CGPath?

Thank you.

EDIT: I forgot to mention I don’t have a GraphicsContext as I am not drawing on a UIView.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T17:20:37+00:00Added an answer on May 13, 2026 at 5:20 pm

    Applying a transformation to the CGPath and test against a point, is equivalent to applying the inverse transformation to the point.

    Therefore, you can use

    CGPoint adjusted_point = CGPointMake(location.x - center.x, location.y - center.y);
    if (CGPathContainsPoint(myPath, NULL, adjusted_point, YES)) 
    

    But CGPathContainsPoint already takes a CGAffineTransform parameter (which you have NULL-ed it), so you can also use

    CGAffineTransform transf = CGAffineTransformMakeTranslation(-center.x, -center.y);
    if (CGPathContainsPoint(myPath, &transf, location, YES)) 
    

    If you are drawing, instead of changing the path, you can change the CTM in your drawing code directly.

    CGContextSaveGState(c);
    CGContextTranslateCTM(c, center.x, center.y);
    // draw your path
    CGContextRestoreGState(c);
    

    Use a CAShapeLayer if you need performance.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Creating a pacman-like game, where a player eats objects. When a MovieClip (box) eats
Creating a voting system just like stackoverflow. Questions like this have been asking several
Creating Traversals for Binary Search Tree with Recursion. void inOrder(void (*inOrderPtr)(T&)) { if(this->left !=
Am creating a custom attribute for my properties and was wondering if anyone know
Creating a patch is very easy in SubVersion, With Tortoise, you right-click and select
Creating hashes of hashes in Ruby allows for convenient two (or more) dimensional lookups.
Creating an XPathDocument with referenced DTD sometimes throws a web exception. Why?
When creating a web application, and lets say you have a User object denoting
While creating a file synchronization program in C# I tried to make a method
When creating a criteria in NHibernate I can use Restriction.In() or Restriction.InG() What is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.