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Home/ Questions/Q 8213747
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T11:13:27+00:00 2026-06-07T11:13:27+00:00

I am creating a game where i have small particles. Their number is changing

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I am creating a game where i have small “particles”. Their number is changing very frequently (every few seconds) and i’m wondering what is the best way to store them. Is std::vector or std::deque better for this?

Is it okay to reserve space (in that container) that will never get used (I have upper limit)?

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  1. Editorial Team
    Editorial Team
    2026-06-07T11:13:29+00:00Added an answer on June 7, 2026 at 11:13 am

    Instead of removing a particle you can just replace it with the other one in a vector if order does not matter (and I think it does not)

    std::vector<Particle> particles;
    

    when you remove a particle at index i – just fill the empty space with the last one:

    particles[i] = particles.back();
    particles.pop_back();
    

    You can make it even faster if using vector of pointers.

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