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Asked: May 11, 20262026-05-11T06:17:58+00:00 2026-05-11T06:17:58+00:00

I am creating a game with an ascii-like map using Java2D on Linux (like

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I am creating a game with an ascii-like map using Java2D on Linux (like a roguelike).

By rendering BufferedImages via Graphics2D.drawImage the terrain is rendered. I would like to change the hue of each drawn image on the fly, without hurting performance too much. How can I achieve this?

I suspect setComposite is part of the puzzle. Currently I do not need to keep the background intact (so transparency is not an issue). I want to use a wide variety of colors, so pre-generating tinted sprites is not a solution for me.

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  1. 2026-05-11T06:17:59+00:00Added an answer on May 11, 2026 at 6:17 am

    For high performance you might want to use JOGL. It gives you good access to hardware acceleration, even if you do not need to 3D features.

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