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Home/ Questions/Q 745931
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T09:38:25+00:00 2026-05-14T09:38:25+00:00

I am creating a geometry library in C# and I will need the following

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I am creating a geometry library in C# and I will need the following immutable types:

  • Vector2f (2 floats – 8 bytes)
  • Vector2d (2 doubles – 16 bytes)
  • Vector3f (3 floats – 12 bytes)
  • Vector3d (3 doubles – 24 bytes)
  • Vector4f (4 floats – 16 bytes)
  • Vector4d (4 doubles – 32 bytes)

I am trying to determine whether to make them structs or classes. MSDN suggests only using a struct if the size if going to be no greater than 16 bytes. That reference seems to be from 2005. Is 16 bytes still the max suggested size?

I am sure that using structs for the float vectors would be more efficient than using a class, but what should I do about the double vectors? Should I make them structs also to be consistent, or should I make them classes?

Updated:
Looks like the everyone agrees they should be structs. Thanks for the great answers.

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  1. Editorial Team
    Editorial Team
    2026-05-14T09:38:26+00:00Added an answer on May 14, 2026 at 9:38 am

    Microsoft’s XNA Framework uses structures for its Vector2/3/4 data types. These contain fields of type float. I don’t see anything wrong with doing the same; using fields of type double shouldn’t make a big difference.

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