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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:40:27+00:00 2026-05-14T03:40:27+00:00

I am creating a graphing calculator in Java as a project for my programming

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I am creating a graphing calculator in Java as a project for my programming class. There are two main components to this calculator: the graph itself, which draws the line(s), and the equation evaluator, which takes in an equation as a String and… well, evaluates it.

To create the line, I create a Path2D.Double instance, and loop through the points on the line. To do this, I calculate as many points as the graph is wide (e.g. if the graph itself is 500px wide, I calculate 500 points), and then scale it to the window of the graph.

Now, this works perfectly for most any line. However, it does not when dealing with singularities.

If, when calculating points, the graph encounters a domain error (such as 1/0), the graph closes the shape in the Path2D.Double instance and starts a new line, so that the line looks mathematically correct. Example:

Good Asymptote
(source: imagesocket.com)

However, because of the way it scales, sometimes it is rendered correctly, sometimes it isn’t. When it isn’t, the actual asymptotic line is shown, because within those 500 points, it skipped over x = 2.0 in the equation 1 / (x-2), and only did x = 1.98 and x = 2.04, which are perfectly valid in that equation. Example:

Bag Asymptote
(source: imagesocket.com)

In that case, I increased the window on the left and right one unit each.

My question is: Is there a way to deal with singularities using this method of scaling so that the resulting line looks mathematically correct?

I myself have thought of implementing a binary search-esque method, where, if it finds that it calculates one point, and then the next point is wildly far away from the last point, it searches in between those points for a domain error. I had trouble figuring out how to make it work in practice, however.

Thank you for any help you may give!

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:40:27+00:00Added an answer on May 14, 2026 at 3:40 am

    I finally figured out a way to have singularities graphed properly.

    Essentially what I do is for every point on the graph, I check to see if it is inside the visible graphing clip. If I hit a point on the graph that is outside the visible clip, I graph that first point outside the clip, and then stop graphing any invisible points after that.

    I keep calculating points and checking if they are inside the visible clip, not graphing ones that are outside the clip. Once I hit a point that is inside the clip again, I graph the point before that point, and then graph the current point.

    I keep doing this until I’ve graphed the entire line. This creates the illusion that the entire line is begin drawn, when only the visible parts are.

    This won’t work if the window is large and the actual graph size in pixels is small, but it does suffice for me.

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