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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T10:11:35+00:00 2026-05-27T10:11:35+00:00

I am creating a Minecraft like terrain engine thing, and I was wondering what

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I am creating a Minecraft like terrain engine thing, and I was wondering what exactly octrees are. With my engine I have seperated each part of it into chunks or regions – which from what I have read has something to do with it. Also, I was wondering if indices do increase performance within a game and if so how much? Any other ideas/ways to increase performance would be much appreciated. Note that I have already included backface culling and that if the box or a side is hidden don’t show that side.

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  1. Editorial Team
    Editorial Team
    2026-05-27T10:11:36+00:00Added an answer on May 27, 2026 at 10:11 am

    Read this excellent article on FlipCode

    Googleing for Octree and flipcode or Gamedev.net will give you a lot of references.

    Thoughts on performance are hard to give because a lot depends on what you are doing. (how many changes are being made to the ‘world’, are there any objects moving, what do you want to use the Octree for (visibility, collision detection, rendering, …) Read about K-d-trees too because they might be more appropriate for your problem.

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