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Home/ Questions/Q 733725
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:17:20+00:00 2026-05-14T07:17:20+00:00

I am creating a MKMapView in a method named generateMap. From inside viewDidLoad, this

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I am creating a MKMapView in a method named “generateMap”. From inside viewDidLoad, this works:

[self generateMap];

but this causes the map to quickly load and then disappear, leaving only the blank grey grid:

[NSThread detachNewThreadSelector:@selector(generateMap) toTarget:self withObject:nil];

Any ideas why this might be happening when I call the method through a thread?


I ended up doing this:

-(void)viewDidLoad {
[NSThread detachNewThreadSelector:@selector(spinTheSpinner) toTarget:self withObject:nil];
[self performSelectorOnMainThread:@selector(generateMap) withObject:nil waitUntilDone:NO];
[super viewDidLoad];
}

This allows me to have a spinner (UIActivityIndicator) and load the MKMapView as I want. I set “waitUntilDone:No]” so that the screen switches the MapView before it is done with generateMap. Otherwise, we would not see the spinner and would only see a blank screen until generateMap was done.

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:17:20+00:00Added an answer on May 14, 2026 at 7:17 am

    I don’t think it is advisable to try to update the UI through anything but the main thread.

    What happens when you try to run -generateMap on the main thread with -performSelectorOnMainThread:withObject:waitUntilDone:?

    For example:

    [self performSelectorOnMainThread:@selector(generateMap) withObject:nil waitUntilDone:YES];
    
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