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Home/ Questions/Q 7879601
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T03:56:02+00:00 2026-06-03T03:56:02+00:00

i am creating a multi player iPhone game using the multi player tutorial as

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i am creating a multi player iPhone game using the multi player tutorial as the skeleton in the following link http://www.raywenderlich.com/3276/how-to-make-a-simple-multiplayer-game-with-game-center-tutorial-part-12.

With the architecture i am using (GameCentre peer to peer)one of the devices plays the role of the server. I have a question, just what is the limitation of the packet size? On average i need to send out 890 bytes per go…

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  1. Editorial Team
    Editorial Team
    2026-06-03T03:56:03+00:00Added an answer on June 3, 2026 at 3:56 am

    Generally you should not rely on the network packet size. The packets can get fragmented (via TCP/IP and get re-assembled by the stack) or data get packetized based on MTU of the sending/receiving parameters.

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