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Home/ Questions/Q 7561431
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T13:09:39+00:00 2026-05-30T13:09:39+00:00

I am creating a rigged model for use in browser using Three.js. Before I

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I am creating a rigged model for use in browser using Three.js. Before I rig the model it loads perfectly fine I can move and rotate the model. After I rig the model the pieces load in different locations with unexpected rotations.

I am loading a .dae file type created in blender. The very same file is then rigged which is when the problem occurs.

The pre rigged version is viewable here (just click the play button in menu)
http://glasnost.itcarlow.ie/~games4/cantwelld/ThreeJS/prototype/prototype.html

The rigged version is viewable here (just click the play button in menu)
http://glasnost.itcarlow.ie/~games4/cantwelld/ThreeJS/prototyperig/prototypeRigged.html

Has anyone else experienced this issue? Is it possible to load a rigged .dae in three.js?

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  1. Editorial Team
    Editorial Team
    2026-05-30T13:09:40+00:00Added an answer on May 30, 2026 at 1:09 pm

    I removed manually the “Armature” node of the rigged model file, but nothing changed.

    Then I realized that nodes of the first model have fairly transformations like this:

    <translate sid="location">0 0 0</translate>
    <rotate sid="rotationZ">0 0 1 0</rotate>
    <rotate sid="rotationY">0 1 0 0</rotate>
    <rotate sid="rotationX">1 0 0 90.00001</rotate>
    

    But nodes of the second model have a different transformation for each one:

    <translate sid="location">-0.03634153 0.2361725 0.196658</translate>
    <rotate sid="rotationZ">0 0 1 7.848763</rotate>
    <rotate sid="rotationY">0 1 0 -7.652335</rotate>
    <rotate sid="rotationX">1 0 0 178.5435</rotate>
    

    That’s the difference.

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