I am creating a small game, the game is printed onto a panel on a windows form. Now i want to capture the keydown event to see if its the arrow keys that has been pressed, the problem however is that i can’t seem to capture it.
Let me explain, on the form i have 4 buttons and various other controls and if the user for instance press one of the buttons (to trigger a game event) then the button has focus and i can’t capture the movements with the arrow keys.
I tried something like
private void KeyDown(KeyEventArgs e)
{
if (e.KeyCode == Keys.Left)
{
game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.E);
game.DrawObjects(panel1.CreateGraphics());
}
else if (e.KeyCode == Keys.Right)
{
game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.W);
game.DrawObjects(panel1.CreateGraphics());
}
else if (e.KeyCode == Keys.Up)
{
game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.N);
game.DrawObjects(panel1.CreateGraphics());
}
else if (e.KeyCode == Keys.Down)
{
game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.S);
game.DrawObjects(panel1.CreateGraphics());
}
}
and then when the form key down event was pressed, i used this
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
KeyDown(e);
}
I also added keydown for the buttons and the various other controls on the windows form, but i am not getting any response back. I have setup a breakpoint inside the function to see if it’s being called, but that breakpoint never triggers?
Any ideas?
The most optimal was to have a general KeyDown event that triggers (regardless of what control that currently has focus) and then calls the KeyDown method.
Override IsInputKey behaviour
You must override the IsInputKey behavior to inform that you want the Right Arrow key to be treated as an InputKey and not as a special behavior key.
For that you must override the method for each of your controls.
I would advise you to create your won Buttons, let’s say MyButton
The class below creates a custom Button that overrides the IsInputKey method so that the right arrow key is not treated as a special key. From there you can easily make it for the other arrow keys or anything else.
Afterwards, you can treat your keyDown event event in each different Button or in the form itself:
In the Buttons’ KeyDown Method try to set these properties:
— OR —
handle the common behaviour in the form: (do not set e.Handled = true; in the buttons)